Game jams
~(■_■)~ jamming in 2025.
I’ve participated in a few game jams for fun and to have a go at game engines, mainly Godot.
One minute man
May 2025
https://niceslice.itch.io/one-minute-man
A puzzle game prototype made in three days for the Mini Code for a Cause game jam. The given theme was “You Only Get One” and I thought only giving the player ‘one minute’ to complete the level but with the ability to jump back in time to reset the clock would be an interesting twist.
The player has to press all the buttons, dodge the enemies and be careful not to bump into themselves. The mechanics are partially inspired by the Deadly Rooms of Death.
Made with Godot
The Mind at Large
2025
https://mtusnio.itch.io/the-mind-at-large
I contributed to a survival horror game that’s still in continued development, originally made for Mini Code for a Cause game jam.
The player is exploring a Victorian mansion with their only reliable source of light a lantern they carry, which, when used, attracts enemies.
Made with Godot
Sea cat
April 2025
https://mtusnio.itch.io/seacat
My first attempt at a game jam, I contributed to a small game made in GameMaker for Ludum Dare. The game consists of one level where a player, playing as a cat in a deep-sea probe, can collect crystals and complete a series of quests – with two possible endings.
Made with GameMaker





